Storyfall

Audio & Music

Add background music and sound effects to your story.

Overview

Storyfall lets you upload audio files and assign them to individual scenes. When a reader moves between scenes, the background music transitions smoothly. When two scenes share the same background audio, it simply continues playing. Readers can control audio playback through in-game settings.

Your Audio Library

Your audio library is shared across all of your stories. Upload a track once and reuse it in any story you create.

Uploading Audio

  1. Open your story in the workshop editor.
  2. Click the Audio button in the sidebar.
  3. In the Audio Panel, click Upload.
  4. Select an MP3 file (10MB maximum).
  5. Give your track a descriptive title.

Audio panel with upload flow in full-height sidebar view

Only MP3 files are supported. Each file must be under 10MB.

Managing Your Library

The Audio Panel has two tabs:

This Story - Shows audio files linked to your current story. You can see which tracks are in use and how many scenes reference each one.

My Library - Shows all audio files you’ve uploaded across all stories. From here you can import tracks into your current story without re-uploading them.

Audio panel My Library tab in full-height sidebar view

If you’ve already uploaded audio for another story, you can import it:

  1. Open the Audio Panel.
  2. Switch to the My Library tab.
  3. Click Add to story next to any track.
  4. The track is now available in your current story.

Assigning Audio to Scenes

Individual Scene Assignment

  1. Select a scene in your editor.
  2. Open the Audio Panel.
  3. Use the dropdown to choose an audio track for the selected scene.
  4. The track will loop in the background when readers reach that scene.

To remove audio from a scene, set the dropdown back to “No audio”.

Bulk Chapter Assignment

You can apply the same audio track to every scene in a chapter at once:

  1. Open the Audio Panel.
  2. Select the track you want to apply.
  3. Click Apply to Chapter.
  4. All scenes in the current chapter will be set to that track.

This is useful for giving an entire chapter a consistent mood.

Auto-Apply to New Scenes

When you create a new scene, it automatically inherits the audio assignment from the scene you were previously editing. This saves time when building out sections that share the same background music.

Sound Effects

Sound effects can be triggered in two ways. You can insert them directly into scene text by typing @, using the toolbar, or the / command. You can also attach them to choices through choice effects. When a reader reaches that point in the scene or makes that choice, the sound plays.

Each sound effect has its own volume control, and you can choose whether it pauses the typewriter effect while the sound plays.

How Readers Experience Audio

Playback Behavior

When a reader moves to a new scene with different audio, the current track fades out before the new track begins playing. This is a fade-out-then-play transition rather than a simultaneous crossfade, which keeps the audio clean and avoids overlapping tracks.

If the new scene uses the same audio as the previous scene, playback continues uninterrupted.

Audio loops automatically so readers hear continuous background music as long as they’re on a scene.

Reader Controls

Readers can manage audio through the in-game settings:

  • Background Music toggle to enable or disable audio playback.
  • Volume slider to adjust volume from 0% to 100%.

These settings are saved per playthrough (per character), not globally. A reader can have different audio preferences for different characters or stories.

Per-Track Volume

Each track has its own volume setting that writers can adjust. Use this to balance levels between different uploads and prevent jarring volume jumps when transitioning between scenes.

Next Steps